GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.697]
    Renderer: NVIDIA GeForce GTX 550 Ti
    Vendor:   NVIDIA
    VRAM:     977 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Initialize engine version: 3.5.6f4
Begin MonoManager ReloadAssembly
Platform assembly: C:\AndThenThereWasSomething\AndThenThereWasSomething_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\AndThenThereWasSomething\AndThenThereWasSomething_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\AndThenThereWasSomething\AndThenThereWasSomething_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\AndThenThereWasSomething\AndThenThereWasSomething_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\AndThenThereWasSomething\AndThenThereWasSomething_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\AndThenThereWasSomething\AndThenThereWasSomething_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\AndThenThereWasSomething\AndThenThereWasSomething_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\AndThenThereWasSomething\AndThenThereWasSomething_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\AndThenThereWasSomething\AndThenThereWasSomething_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\AndThenThereWasSomething\AndThenThereWasSomething_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Completed reload, in  0.040 seconds
Platform assembly: C:\AndThenThereWasSomething\AndThenThereWasSomething_Data\Managed\Boo.Lang.dll (this message is harmless)
Platform assembly: C:\AndThenThereWasSomething\AndThenThereWasSomething_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Script error: OnRenderImage.
The function must have exactly 2 parameters.
The function will be ignored.
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Mono/MonoScript.cpp Line: 235)

Script error: OnSerializeNetworkView.
The function must have exactly 2 parameters.
The function will be ignored.
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Mono/MonoScript.cpp Line: 235)

Script error: OnNetworkInstantiate.
The function must have exactly 1 parameters.
The function will be ignored.
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Mono/MonoScript.cpp Line: 235)

Script error: OnAudioFilterRead.
The function must have exactly 2 parameters.
The function will be ignored.
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Mono/MonoScript.cpp Line: 235)

NullReferenceException: Object reference not set to an instance of an object
  at TrilinearFiltering.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 8663. Operation took 5.339280 ms.
NullReferenceException: Object reference not set to an instance of an object
  at TrilinearFiltering.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TrilinearFiltering.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TrilinearFiltering.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TrilinearFiltering.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at TrilinearFiltering.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 325 unused Assets to reduce memory usage. Loaded Objects now: 823. Operation took 4.655839 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 105 unused Assets to reduce memory usage. Loaded Objects now: 309. Operation took 1.488730 ms.
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 3337. Operation took 5.387252 ms.
Motor is null!!
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 228 unused Assets to reduce memory usage. Loaded Objects now: 976. Operation took 8.341685 ms.
Please assign a target to the camera that has a ThirdPersonController script attached.
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 51 unused Assets to reduce memory usage. Loaded Objects now: 1504. Operation took 5.956839 ms.
Motor is null!!
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 996. Operation took 4.032523 ms.
Please assign a target to the camera that has a ThirdPersonController script attached.
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 51 unused Assets to reduce memory usage. Loaded Objects now: 1023. Operation took 6.252026 ms.
Motor is null!!
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 1006. Operation took 4.109278 ms.
Please assign a target to the camera that has a ThirdPersonController script attached.
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 51 unused Assets to reduce memory usage. Loaded Objects now: 1273. Operation took 6.416730 ms.
Motor is null!!
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 1032. Operation took 7.775936 ms.
Please assign a target to the camera that has a ThirdPersonController script attached.
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 51 unused Assets to reduce memory usage. Loaded Objects now: 897. Operation took 6.209171 ms.
Motor is null!!
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 1057. Operation took 5.241417 ms.
Please assign a target to the camera that has a ThirdPersonController script attached.
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 1329. Operation took 6.330700 ms.
Motor is null!!
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 1082. Operation took 4.149575 ms.
Please assign a target to the camera that has a ThirdPersonController script attached.
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 1354. Operation took 6.350209 ms.
Motor is null!!
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 1107. Operation took 4.117594 ms.
Please assign a target to the camera that has a ThirdPersonController script attached.
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Level 'Level2_1' (-1) couldn't be loaded because it has not been added to the build settings.
To add a level to the build settings use the menu File->Build Settings...
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 262)

Level 'Level2_1' (-1) couldn't be loaded because it has not been added to the build settings.
To add a level to the build settings use the menu File->Build Settings...
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 262)

Level 'Level2_1' (-1) couldn't be loaded because it has not been added to the build settings.
To add a level to the build settings use the menu File->Build Settings...
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 262)

Level 'Level2_1' (-1) couldn't be loaded because it has not been added to the build settings.
To add a level to the build settings use the menu File->Build Settings...
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 262)

Level 'Level2_1' (-1) couldn't be loaded because it has not been added to the build settings.
To add a level to the build settings use the menu File->Build Settings...
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 262)

Level 'Level2_1' (-1) couldn't be loaded because it has not been added to the build settings.
To add a level to the build settings use the menu File->Build Settings...
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 262)

Level 'Level2_1' (-1) couldn't be loaded because it has not been added to the build settings.
To add a level to the build settings use the menu File->Build Settings...
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 262)

Level 'Level2_2' (-1) couldn't be loaded because it has not been added to the build settings.
To add a level to the build settings use the menu File->Build Settings...
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Misc/Player.cpp Line: 262)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 67 unused Assets to reduce memory usage. Loaded Objects now: 931. Operation took 8.399252 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 930. Operation took 3.729021 ms.
The referenced script on this Behaviour is missing!
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Mono/MonoBehaviour.cpp Line: 1592)

The referenced script on this Behaviour is missing!
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Mono/MonoBehaviour.cpp Line: 1592)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 1623. Operation took 3.986470 ms.
it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

it is working
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 1077. Operation took 3.818248 ms.
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 114 unused Assets to reduce memory usage. Loaded Objects now: 1104. Operation took 4.415020 ms.
NullReferenceException: Object reference not set to an instance of an object
  at SpawnPoint.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Motor is null!!
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

